Now that most of the website is complete, it's time to think about what's going to happen next.
The spells have been set up, but Illusion, Mysticism, Restoration, and Enchanting still require formatting and probably a little bit of tweaking. I've been getting great feedback in the comments and can't wait to hear more. It's been fun being part of such a positive community.
So after the final touches are put together, there's a list of ongoing items that can be worked on over the short and long term.
First up, there's creating this blog style news section to send out little updates to let everyone know what's new, what's changed, or what might be coming in the future. So assuming you are reading this, it means it's already been completed and that's one thing I can cross off the list.
Second, I built an updated 5e character sheet for my players a while back, but never had a chance to share it. The sheet has been revised to include the Elder Scrolls attributes and skills. I've also added a section to include a place to show your Birthsign and to track your magicka points. I was thinking about finding a place to track your class power (like stamina, shouts, or focus points) by splitting the magicka point section similar to the hit point / temp hit point section above.One of the things I'd really like to set up is a page for a dedicated change log. A place that references any changes that are made to the website, tweaks to classes or spells, that show the original wording, as well as the revised version. That way everyone can keep track of what has happened, including myself.
After that, there's a handful of Subclasses that I've been thinking about adding. Most of these are still in preliminary planning, and others are just a thought and a dream. Currently, all of the classic and Elder Scrolls classes have been captured as either a class or a subclass, except for the Pilgrim. I'd also like to cover two new Elder Scrolls classes from ESO, the Dragon Knight and the Templar. Lastly, there are classes that have never made been made into a player class, but come have come up throughout the games and history. Necromancers are an obvious one, which have made their way into a Subclass of the Sorcerer class, but the one that I think would be the most fun to create is the Redguard Sword Singers.
Pilgrim. A Crusader subclass that isn't devoted to a single deity, but can change their devotion after a long rest. Pilgrims are tough travellers who are well-versed in history and lore, but are also skilled in dealing with others.
Dragon Knight. A Warrior subclass that has learned to harness their Stamina to produce powerful defensive and offensive magic. "These skillful masters-at-arms use the ancient Akaviri martial tradition of battle-spirit, and wield fearsome magic that pounds, shatters and physically alters the world around them."
Templar. A Crusader Subclass whose stalwart devotion has allowed them to use Sunlight to damage all forms of life, as well as heal the deepest wounds. "These travelling knights call upon the powers of light and the burning sun to deal massive damage to their enemies while restoring health, magicka, and stamina to their allies."
It would also be fun to take some of the more interesting subclasses and turn them into class all of their own. I think the most likely candidates for this are the Nightblade and the Spellsword.
Other things I'd like to share are some of the resources I've come up with while creating my own adventure, or things that I have on my radar to create. Things like:
a fist fighting mechanic (as people from Tamriel love a good fist fight),
random name generators for each of the races (for quick NPC names),
reputation ranks for each of the different guilds,
feats granted by joining the different guilds,
radiant quests during down times (quick descriptive quests for individual characters with 3 dice rolls to determine the outcome, used to earn quick cash, raise reputation with factions, or even to progress a spell or trade skill),
feats for players who become vampires or lycanthropes,
beastiary page / monster manual
maps and story lines or scrapped work from my personal campaign
It's been a busy 8 months working on this project, and I'm excited to keep at it.
Please leave comments if there are any things you would like to see for a Tamriel adventure, or feel free to share ideas you've come up with!