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If you like what you see, please consider sending a gift! This project requires a lot of work, and although I'm having fun doing it, encouragement always helps.

All money received has been put towards the project, like buying new software to help make it look better. I think you will easily see the improvements made when comparing older content with the newer stuff!



The Elder Scrolls

Copyright © 2014 Bethesda Softworks LLC, a ZeniMax Media company. The Elder Scrolls, Bethesda Softworks, ZeniMax and their respective logos are registered trademarks of ZeniMax Media Inc. All Rights Reserved.


Dungeons & Dragons

Copyright © 2014 Wizards of the Coast LLC, Dungeons & Dragons, D&D, Player's Handbook, Dungeon Master's Guide, and all other Wizards of the Coast product names and their respective logos are trademarks of Wizards of the Coast.



All art is used without permission. Art is expected to be property of Bethesda Softworks LLC, unless noted otherwise. Please correct any inaccuracies to the author of this website and credit will be given as appropriate.


A little over a year ago, I played my first game of Dungeons & Dragons, and I was immediately hooked. RPG's have always been my favorite genre of video games, especially ones set in a world of sword and magic fantasy, so the quick addiction was easily predicted.

    I started playing with a small group of friends who had never played D&D before. We had been joking about playing for a few months, but it always seemed like the jokes were half sincere. Eventually, I just went for it. I purchased the Player's Handbook and Starter Kit we did our best to learn the rules together. 



The biggest frustration, for me at least, was having to learn, yet another, massive history and lore, complete with wars, deities, and politics.

    It became clear that the best choice for me, rather than spending a couple of nights reading up on the rich history of D&D, was to spend immeasurable hours creating an Elder Scrolls Tabletop Role Playing Game, using Dungeons and Dragons 5e as the base.

    My first Elder Scrolls experience was in 1996 with Daggerfall. After spending 30 minutes or more creating a custom class, I was quickly killed by the first rat I encountered. And then killed again about a dozen more times. Once the rat was dead, I quickly fell in love with the series incredibly deep lore and open endedness, and that love has continued ever since. 

This Has Been Done Before, Right?

The first thing I did was search online to see if there were any other people who had the same idea. I mean, you've got groups of people devoting hundreds, if not thousands of hours, into creating the entire continent of Tamriel in two different games, there just had to be someone who has converted D&D into the Elder Scrolls. 

    I found some homebrew versions of races - meant to be plucked out of Tamriel and dropped into the multiverse, but that wasn't going to do it for me. I happened across a blog by Hedge GM that had made some significant progress that fit with my vision, but it seems that the project might have been abandoned.

    Another d100 Elder Scrolls RPG kept popping up, which is really well done and has fantastic bits of lore sprinkled through their beautiful guides, but I was really enjoying the simplicity of Fifth Edition D&D. 

Bringing on the Challenge

I initially only planned on creating just enough to get by and start writing an adventure to play in. The plan was to only create 5 classes and set up the different races. As I started writing the classes, I found myself forcing classic Elder Scrolls archetypes into roles that didn't make sense just to fit into 5 classes. None of that made sense, and I figured if I'm going to spend the time on it, I might as well give it my best.

    The 5 classes quickly rose to 10 classes, which then extended to 12. While working through magic classes, it became apparent that spell casting and magic would need some tweaks to fit into the world of Elder Scrolls. On top of that, the weapons and armor will need to be updated, backgrounds need to include the birthsigns, and at the same time, needing to create an adventure to accompany all of this. This small little hobby quickly turned into a massive project.



My inexperience with D&D definitely creates some pretty obvious challenges. Balancing races and classes is exceptionally difficult when you have very little understanding of what a late game adventure feels like. 

    The feedback from the community has been fantastic! There are so many people out there that are passionate about both Elder Scrolls and D&D, and many who know more about both series than I do. This really is a project for the community, and I hope that together we can really make something we can all enjoy.

    Please feel free to put any feedback on the website or email me at I read all of your comments, and I'm work a little bit everyday to try and keep this project moving forward.


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