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EQUIPMENT

The marketplace of a large city teems with buyers and sellers of many sorts: orc smiths and altmer woodcarvers, nord farmers and breton jewelers. In the largest cities, almost anything imaginable is offered for sale, from exotic spices and luxurious clothing to wicker baskets and practical swords.

    For an adventurer, the availability of armor, weapons, backpacks, rope, and similar goods is of paramount importance, since proper equipment can mean the difference between life and death in a dungeon or the untamed wilds. This chapter details the mundane and exotic merchandise that adventurers commonly find useful in the face of the threats that the world of Tamriel presents.

STARTING EQUIPMENT

When you create your character, you will typically start an adventure in typical Elder Scrolls style, with nothing but rags. If you are joining an adventure that starts in another way or is already in progress, your DM can determine your starting gold based on your allies or by a combination of your class and background. Alternatively, you can start with a number of gold pieces based on your class and spend them on items from the lists in this chapter. See the Starting Wealth by Class table to determine how much gold you have to spend.

    You decide how your character came by this starting equipment. It might have been an inheritance, or goods that the character purchased during his or her upbringing. You might have been equipped with a weapon, armor, and a backpack as part of military service. You might even have stolen your gear. A weapon could be a family heirloom, passed down from generation to generation until your character finally took up the mantle and followed in an ancestor's adventurous footsteps.

 

Starting Wealth by Class

Class             Funds

Barbarian    2d12 + 40 Septims

Bard              5d12 + 40 Septims

Crusader      5d12 + 40 Septims

Mage             4d12 + 40 Septims

Monk            5d4 Septims

Nightblade  4d12 + 40 Septims

Ranger         5d12 + 40 Septims

Rogue           4d12 + 40 Septims

Sorceror       3d12 + 40 Septims

Spellsword   5d12 + 40 Septims

Thief             4d12 + 40 Septims

Warrior        5d12 + 40 Septims

 

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