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Also known as Cyrodiils, Cyrodilics, Cyro-Nordics and Imperial Cyrods, the well-educated and well-spoken Imperials are the natives of the civilized, cosmopolitan province of Cyrodiil. Imperials are also known for the discipline and training of their citizen armies, and their respect for the rule of law. Though physically less imposing than the other races, the Imperials have proved to be shrewd diplomats and traders, and these traits, along with their remarkable skill and training as light infantry, have enabled them to subdue all the other nations and races and erect the monument to peace and prosperity that comprises the Glorious Empire. Their hegemony has waxed and waned throughout the eras, and most historians refer to three distinct Empires, the ends of which each mark a new epoch in Tamrielic history.


IMPERIAL TRAITS                                                       

Your Imperial character has certain characteristics in common with other Imperials.

    Attribute Score Increase. Your Personality score increases by 2.

    Age. As a human race, Imperials live to an average age of 100.

    Alignment. The militant Imperials are often lawful good, but sometimes lean towards neutral, given their stringent laws and institutions.

    Size. Imperials range from 5 to 6 feet tall, and vary in build. Your size is medium.

    Speed. Your base walking speed is 30 feet.

    Diplomat. You gain proficiency in the Persuasion skill.

    Imperial Cunning. When you make an Intelligence, Personality, or Wisdom saving throw, you can use your reaction to gain advantage on the roll.

    Once you use this trait, you must complete a long rest before you are able to use it again.

    Imperial Luck. You gain two Luck Dice, which is a d6. You can expend one Luck Dice to add it to an ability check, attack roll, or saving throw you make. You can wait until after you roll the d20 before deciding to use the Luck Dice, but must decide before the DM determines whether the roll succeeds or fails.

    You regain your expended Luck Dice when you finish a long rest. You can never have more than two Luck Dice from this trait at a time.

    Legion Combat Training. You are proficient in Blunt, Hand-to-Hand, and Long Blade

    Languages. You can speak, read, and write Tamrielic and two standard languages of your choice. Imperials typically learn the languages of other peoples they deal with.

    Subrace. Two subraces are found within Cyrodiil: Colovians and Nibenese. Choose one of these subraces.



The Cyro-Nords that settled in the west created the Colovian Estates, and in turn call themselves Colovians. They are typically more rugged and hardy than their Nibenese counterparts. They are uncomplicated, self-sufficient, and extremely loyal to other Colovians.

    Attribute Score Increase. Your Strength score increases by 1.

    Star of the West. Your hardy upbringing lets you push past the normal boundaries of exhaustion. When you are exhausted, you suffer the effects of one level less than your current level of exhaustion. For example, at 1st level, you suffer no adverse effects.



The Imperials that settled in the East, by the Nibenay, became the Nibenese. This area was brought together by the Alessian order and maintains strong merchant guilds. Nibenese are proud cosmopolitan people who maintain strong relationships with the other provinces through merchant guilds. They are more given to the studies of magic, philosophy, and the evolution of ancient tradition. Many outfit themselves in garish clothing, tattoos, and brandings.

    Attribute Score Increase. Your Intelligence score increases by 1.

    Voice of the Emperor. You know the friends cantrip. Additionally, once between long rests, you are able to use this cantrip without your target knowing it was cast on them.

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