BACKGROUNDS
Every story has a beginning. Your character’s background reveals where you came from, how you became an adventurer, and your place in the world. Your warrior might have been a courageous knight or a grizzled soldier. Your mage could have been a sage or an artisan. Your rogue might have gotten by as a guild thief or commanded audiences as a jester.
Choosing a background provides you with important story cues about your character’s identity. The most important question to ask about your background is what changed? Why did you stop doing whatever your background describes and start adventuring? Where did you get the money to purchase your starting gear, or, if you come from a wealthy background, why don't you have more money? How did you learn the skills of your class? What sets you apart from ordinary people who share your background?
The sample backgrounds in this section provide both concrete benefits (features, proficiencies, and languages) and roleplaying suggestions.
PROFICIENCIES
Each background gives a character proficiency in two skills. Skills are described in chapter 7.
In addition, most backgrounds give a character proficiency with one or more tools. Tools and tool proficiencies are detailed in chapter 5 of the Player's Handbook.
If a character would gain the same proficiency from two different sources, he or she can choose a different proficiency of the same kind (skill or tool) instead.
LANGUAGES
Some backgrounds also allow characters to learn additional languages beyond those given by race. See the “Languages” section.
EQUIPMENT
Each background provides a package of starting equipment. If you use the optional rule from chapter 5 of the Player's Handbook to spend coin on gear, you do not receive the starting equipment from your background.
SUGGESTED CHARACTERISTICS
A background contains suggested personal characteristics based on your background. You can pick characteristics, roll dice to determine them randomly, or use the suggestions as inspiration for characteristics of your own creation.
CUSTOMIZING A BACKGROUND
You might want to tweak some of the features of a background so it better fits your character or the campaign setting. To customize a background, you can replace one feature with any other one, choose any two skills, and choose a total of two tool proficiencies or languages from the sample backgrounds. You can either use the equipment package from your background or spend coin on gear as described in chapter 5 of the Player's Handbook. (If you spend coin, you can’t also take the equipment package suggested for your class.) Finally, choose two personality traits, one ideal, one bond, and one flaw. If you can’t find a feature that matches your desired background, work with your DM to create one.
LANGUAGES
Your race indicates the languages your character can speak by default, and your background might give you access to one or more additional languages of your choice. Note these languages on your character sheet.
Choose your languages from the Standard Languages table, or choose one that is common in your campaign. With your DM’s permission, you can instead choose a language from the Exotic Languages table or a secret language, such as thieves’ cant.
Standard Languages
Language
Tamrielic
Bosmeri
Dunmeri
Jel
Orcish
Ta'agra
Yoku
Exotic Languages
Language
Aldmeris
Ayleid
Daedric
Dovahzul
Dwemer
Ehlnofex
Falmer
Hist
Pyandonean
Typical Speakers
Humans
Bosmers
Dunmers
Argonians
Orsimer
Khajiit
Redguards
Typical Speakers
Ancient Elves
Ayleid
Daedra
Dragons
Dwarves
et'Ada
Falmer
Hist
Maormer
Script
Common
Aldmeri
Aldmeri
Jel
Orcish
Ta'agra
Yokudan
Script
Aldmeri
Aldmeri
Daedric
Dragonish
Aldmeri
Aldmeri
Falmer
None
Pyandonean