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BACKGROUNDS

 

Every story has a beginning. Your character’s background reveals where you came from, how you became an adventurer, and your place in the world. Your warrior might have been a courageous knight or a grizzled soldier. Your mage could have been a sage or an artisan. Your rogue might have gotten by as a guild thief or commanded audiences as a jester.

    Choosing a background provides you with important story cues about your character’s identity. The most important question to ask about your background is what changed? Why did you stop doing whatever your background describes and start adventuring? Where did you get the money to purchase your starting gear, or, if you come from a wealthy background, why don't you have more money? How did you learn the skills of your class? What sets you apart from ordinary people who share your background?

    The sample backgrounds in this section provide both concrete benefits (features, proficiencies, and languages) and roleplaying suggestions.

 

PROFICIENCIES

Each background gives a character proficiency in two skills. Skills are described in chapter 7.

    In addition, most backgrounds give a character proficiency with one or more tools. Tools and tool proficiencies are detailed in chapter 5 of the Player's Handbook.

    If a character would gain the same proficiency from two different sources, he or she can choose a different proficiency of the same kind (skill or tool) instead.

 

LANGUAGES

Some backgrounds also allow characters to learn additional languages beyond those given by race. See the “Languages” section.

 

EQUIPMENT

Each background provides a package of starting equipment. If you use the optional rule from chapter 5 of the Player's Handbook to spend coin on gear, you do not receive the starting equipment from your background.

 

SUGGESTED CHARACTERISTICS

A background contains suggested personal characteristics based on your background. You can pick characteristics, roll dice to determine them randomly, or use the suggestions as inspiration for characteristics of your own creation.

 

CUSTOMIZING A BACKGROUND

You might want to tweak some of the features of a background so it better fits your character or the campaign setting. To customize a background, you can replace one feature with any other one, choose any two skills, and choose a total of two tool proficiencies or languages from the sample backgrounds. You can either use the equipment package from your background or spend coin on gear as described in chapter 5 of the Player's Handbook. (If you spend coin, you can’t also take the equipment package suggested for your class.) Finally, choose two personality traits, one ideal, one bond, and one flaw. If you can’t find a feature that matches your desired background, work with your DM to create one.

LANGUAGES

 

Your race indicates the languages your character can speak by default, and your background might give you access to one or more additional languages of your choice. Note these languages on your character sheet.

    Choose your languages from the Standard Languages table, or choose one that is common in your campaign. With your DM’s permission, you can instead choose a language from the Exotic Languages table or a secret language, such as thieves’ cant.

Standard Languages

Language 

Tamrielic 

Bosmeri 

Dunmeri 

Jel 

Orcish 

Ta'agra 

Yoku 

 

 

Exotic Languages

Language 

Aldmeris 

Ayleid 

Daedric 

Dovahzul 

Dwemer 

Ehlnofex

Falmer 

Hist

Pyandonean 

Typical Speakers

Humans

Bosmers

Dunmers 

Argonians 

Orsimer 

Khajiit

Redguards 

 

 

 

Typical Speakers 

Ancient Elves 

Ayleid 

Daedra 

Dragons 

Dwarves

et'Ada

Falmer 

Hist 

Maormer

Script

Common

Aldmeri

Aldmeri

Jel

Orcish

Ta'agra

Yokudan

 

 

 

Script

Aldmeri

Aldmeri

Daedric

Dragonish

Aldmeri

Aldmeri

Falmer

None

Pyandonean

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